cEngine.js
Welcome! cEngine.js is a small canvas-engine for javascript. This page features examples for the core engine, as well as the plugins included.
1. Simple canvas drawing
In this example, we create a new instance of cEngine.js and run one step to draw a square.
Go to the simple canvas drawing example >
var engine = cEngine.create({
step: function (context) {
context.fillStyle = 'red'
context.fillRect(10, 10, 10, 10)
}
}).step()
2. Plugin activityTracker
This example features the activityTracker, which stops the engine when the user loses focus of the window. This plugin will restart the engine when the user focuses on the window.
Go to the activityTracker example >
var engine = cEngine.create({
plugins: {
activityTracker: cEngine.activityTracker.create({
stopOnUserLeave: true
})
},
autoClear: true,
step: function(context, width, height, dt){
context.fillStyle = 'red'
context.fillRect(Math.random()*20, Math.random()*20, 10, 10)
}
}).start()
3. Plugin fill
Go to fill example >
var engine = cEngine.create({
autoClear: true,
height: 512,
plugins: {
fill: cEngine.fill.create({
mode: 'stretch',
aspectRetion: true
})
},
step: function(context, width, height){
context.fillStyle = context.fillStyle === 'red' ? 'blue': 'red'
context.fillRect(width * Math.random(), height * Math.random(), 10, 10)
}
})
engine.start()
Plugin filter
Go to filter example >
Code see example page
Filter-App
Go to Filter-App >
Plugin frameRate
Go to frameRate example >
Code see example page
Plugin input
Go to input example >
Code see example page
Plugin stats
Go to stats example >
var obj = { x: 50, y: 50 };
var engine = cEngine.create({
autoClear: true,
plugins: {
stats: cEngine.stats.create(),
filter: cEngine.filter.create({
filters: [{
Shader: cEngine.filter.Shader.greyscale
}]
})
},
step: function(context){
obj.x += (Math.random() - 0.5) * 10
obj.y += (Math.random() - 0.5) * 10
context.fillStyle = 'red'
context.fillRect(obj.x, obj.y, 10, 10)
}
}).start()
Coded with love by Rene Müller, see more at https://renmuell.github.io/.